Works, and the result exports successfully (this is pretty quick and easy) Selecting all keyframes, copying them, creating a new action, keyframing all channels in frame 0, and then pasting all keyframes: Manually copying, pasting and keyframing poses into a new action: Binary is the newer FBX version.Īs per Fab4's recommendation, i've tried recreating the apparently bugged walk/jog/sprint animations. Īscii is by the way the older FBX version, which could explain your trouble. You could also try to use external tools to export proper FBX. What you could try is to use this script for rotation issues: Īnd you could try to use the newest Blender developer version, which can be found here: And from now and then they break some things. The problem here is that the developers always reverse engineer every new FBX version while other companies simply grab the official FBX SDK from Autodesk, and have a working version. Hm, the Blender pipeline becomes more and more problematic with FBX. Yes it's reported since version 2 regularly.
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